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v0.1.8 Stable
released this
2026-07-23 09:41:22 +00:00 | 11 commits to main since this releaseFixed
- NeoForge (via Sinytra Connector): sorting no longer throws items on the floor. Releasing the mouse over the sort button while a sort had a block on the cursor was treated as a "drop" on NeoForge, tossing the block out. Sorting now blocks that drop while it runs. (This never affected Fabric, which does not drop on release.)
- A stack is no longer left stuck on the cursor when a sort is interrupted. If a sort was cut short mid-swap, the item it was holding could be stranded on the cursor — dropped by your next click, and blocking further sorts until you noticed. It is now returned to a slot. Applies on every loader.
Changed
- Singleplayer sorting is now instant. With no server to answer to, the whole sort applies in a single tick instead of being paced out. The rate limit still applies on real servers, where it prevents anti-cheat false positives.
Added
- NeoForge support on 1.21 / 1.21.1 through Sinytra Connector, which is required alongside Forgified Fabric API. The mod is still a Fabric mod; Connector runs it on NeoForge.
Downloads
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Source code (ZIP)
1 download
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Source code (TAR.GZ)
1 download
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v0.1.5 Stable
released this
2026-06-30 11:32:33 +00:00 | 32 commits to main since this releaseAdded
- Sort & quick-action buttons in the ender chest — the ender chest now gets the full button row (sort, plus quick stack / fill / empty / dump) like any other container, reversing the 0.1.3 change that hid them.
Changed
- Quick Stack stops opening chests it can't use (multiplayer) — nearby Quick Stack no longer pops open every container in range to check it. It skips containers whose known contents can't hold anything you're carrying, and does nothing at all when you have nothing to stack, instead of opening chests for no reason.
Fixed
- Sorting a completely full chest no longer leaves it "almost sorted" — a full chest could come out with a handful of items in the wrong places: a stray stack wedged inside a group, or stacks of the same item split apart. A full container now groups everything correctly.
- A bundle no longer gets a full chest stuck — a bundle absorbs anything clicked onto it instead of swapping, so in a full chest it could never be moved and every sort silently did nothing. The sort now relocates a bundle by staging it through a free slot in your own inventory; only if the chest and your inventory are both completely full is it left in place rather than blocking the sort.
- Elytra (and the ender chest) are protected again — if your config predated the elytra protection added in 0.1.3, a carried elytra could still be auto-moved into a container by Quick Stack / Smart Empty. Existing configs are migrated once to restore both protections.
- Double chests are no longer counted twice — a double chest is two block halves, and its contents were being cached, counted, and highlighted as two separate containers. Each double chest is now treated as one.
Downloads
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Source code (ZIP)
1 download
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Source code (TAR.GZ)
1 download
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sorted-fabric-0.1.5-mc1.21.11.jar
1 download ·
2026-06-30 11:37:30 +00:00 · 4.4 MiB -
sorted-fabric-0.1.5-mc26.2.jar
1 download ·
2026-06-30 11:37:30 +00:00 · 4.4 MiB
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released this
2026-06-24 06:44:55 +00:00 | 68 commits to main since this releaseAdded
- Container labels — see a container's contents (and its custom name) floating right on top of nearby chests, barrels, and shulker boxes, without opening them. The label sits on the face you can see and can follow you around a wall of chests (configurable per type); contents are read live in singleplayer and from the cache in multiplayer. Fully configurable: which container types, what to show (items / name / both / name-when-empty), how many items, range, sizing, and rotation.
- Minecraft 26.2 support — the 26.x build now targets Minecraft 26.2.
Changed
- Quick Stack and Smart Empty now route items material-first through a shared planner: a dedicated material chest beats a bigger same-category chest, and leftovers overflow to the best match. On multiplayer, nearby chests are scanned live before routing.
- Nearby transfers warm the container cache as they run, so routing gets more accurate the more you use it.
- Server-plugin GUIs (auction houses, shops, cosmetics menus) are detected and left untouched by auto-sort and the quick actions, with the mod's buttons hidden there.
- Default sort/transfer rate raised from 4 to 15 actions per tick for snappier sorting.
Fixed
- Crash when another mod's mixin threw on the mod's synthetic slot clicks.
- Out-of-bounds slot access when a container's handler changed mid-sort.
Downloads
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Source code (ZIP)
2 downloads
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Source code (TAR.GZ)
2 downloads