• v0.1.5 9edc69d422

    v0.1.5 Stable

    L4stIdi0t released this 2026-06-30 11:32:33 +00:00 | 4 commits to main since this release

    Added

    • Sort & quick-action buttons in the ender chest — the ender chest now gets the full button row (sort, plus quick stack / fill / empty / dump) like any other container, reversing the 0.1.3 change that hid them.

    Changed

    • Quick Stack stops opening chests it can't use (multiplayer) — nearby Quick Stack no longer pops open every container in range to check it. It skips containers whose known contents can't hold anything you're carrying, and does nothing at all when you have nothing to stack, instead of opening chests for no reason.

    Fixed

    • Sorting a completely full chest no longer leaves it "almost sorted" — a full chest could come out with a handful of items in the wrong places: a stray stack wedged inside a group, or stacks of the same item split apart. A full container now groups everything correctly.
    • A bundle no longer gets a full chest stuck — a bundle absorbs anything clicked onto it instead of swapping, so in a full chest it could never be moved and every sort silently did nothing. The sort now relocates a bundle by staging it through a free slot in your own inventory; only if the chest and your inventory are both completely full is it left in place rather than blocking the sort.
    • Elytra (and the ender chest) are protected again — if your config predated the elytra protection added in 0.1.3, a carried elytra could still be auto-moved into a container by Quick Stack / Smart Empty. Existing configs are migrated once to restore both protections.
    • Double chests are no longer counted twice — a double chest is two block halves, and its contents were being cached, counted, and highlighted as two separate containers. Each double chest is now treated as one.
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